NIAGARA EFFECTS
INDEPENDENT
Personal Project
OBJECTIVE
Collection was developed to demonstrate technical abilities within Niagara VFX system. Showcasing range of effects that can be used in games or cinematics.
TOOL AND TECHNICS
The effects were created using Unreal Engine, specifically with the Niagara VFX system, alongside Photoshop for custom textures.
PROCESS AND CHALANGES
Biggest challenge was performance and hardware limitation in amount of particles that can be spawn or quality that can be rendered.
OUTCOME AND LEARNING
Completing this collection significantly increased my proficiency with Niagara VFX system, enhancing my ability to tailor complex Visual Effects to specific artistic visions or technical requirements.
YEAR
2024
GENRE
Showcase
PLATFORM
Windows, PC.